(ultra private joke
)
Va ramasser des petits bâtons toi(ultra private joke
)
Nhut (./331) :
Perso je me fous de ce que rapporte la vente d'une console à une compagnie, ce qui compte c'est si j'en ai eu pour mon argent.
)
bille2 (./338) :
Et puis cette fois cela sent l'enjeu final... comme on dit : " çà passe ou cela casse"

Pocket Magazine (./340) :
t'es vachement positif là dis donc![]()
). Mais à chaque fois que je vois des vidéos sur youtube ça me donne trop envie
The truth is that taking GP2X code and porting it to the Wiz is almost a no-brainer. In fact, I don't think it would even be called porting. I am actually hesitant to describe how straight-forward it is, because then it'll seem like I didn't do anything.
First, I copied my GP2X Makefile to Makefile.wiz. Then I took out the static linking option. I had to change a few other things because I was now working on a different machine that had the Open2X toolchain (as opposed to DevKitGP2X that I originally used). After that, most of my time was spent debugging. Now that I am using shared objects that live on the actual Wiz (instead of static linking like I would do on the GP2X), I was at the mercy of what was already on the Wiz.
On many of my GP2X games, I use a script to start the game and then exit back to the gmenu2x when the game finishes (or crashes). To do some really simple debugging, I added "> out.txt 2> err.txt" to the end of the script line that runs Bubble Train. That made all the output go to files on the SD card. What I found was that libxml2.so.2 was a shared object that wasn't getting loaded properly (and it would cause the game not to run). To remedy this, I copied libxml2.so.2 from my Open2X development toolchain directory to my SD card (where my Bubble Train binary lives).
After that, everything worked. To my (ecstatic) surprise, even all the mouse input now used the stylus. That was the worst problem with the original GP2X version of Bubble Train. I emulated the mouse using the joystick, and moving around the menus was very clunky. Now, you can just tap away with the stylus, and it's awesome.
D'un côté Gamepark qu'on connaît bien, de l'autre Dingoo Digital qu'on connaît pas
