First of all thanks a lot Blastar for the NGFX tool suite. I've been using the fade calculator and of course the Sound builder for my current project.
The Sound Builder is awesome, i was able to add sound and music quite easily to the project, so thanks for taking the time to write and share this tool!
I'm developing in C using NeoBiz devkit + DATlib, and with NeoHomebrew USER ROUTINE code as a starter.
I have one question though (not sure if it's an issue, a bug, or a normal behavior).
I'd like to use the official Neo Geo Eye Catcher in my project. When I use the NGFX sound driver there is no sound when the Eye Catcher plays.
When I replace the M1 file with PuzzleDePon M1 file, the sound does play on the EyeCatcher (but not the other sounds from the game, obviously).
After reading the Wiki, I found that the EyeCatcher segment apparently trigger command "0x02" from the sound driver, and that is command should play the eye catcher music in return. So my guess is that NGFX doesn't follow this behavior, while the driver from PuzzleDePon does
Is it simply a bug, or the normal behavior for this driver?