30

Sounds good smile
avatarZeroblog

« Tout homme porte sur l'épaule gauche un singe et, sur l'épaule droite, un perroquet. » — Jean Cocteau
« Moi je cherche plus de logique non plus. C'est surement pour cela que j'apprécie les Ataris, ils sont aussi logiques que moi ! » — GT Turbo

31

Wow! When legends get together you never know what's going to happen! Big ups Blastar and NeoHomeBrew you guys are awesome! cyborg
Hypernoid gameplay is looking bad ass! rotfl

32

HPMAN, show me a feasible way how to run this on real hardware and I will enable this option!

ngym2610_1_o.png

I asked the NeoSD team, NeoSD can't support more than 16MB V-Rom, because no official game uses this.

33

What's feasible tho?

If you want to frankenstein some old board you'd have to use smaller memory chips, which makes things not quite friendly to reprogram.
If you want to use 32Mb EPROM design that would be 10 chips on the board (4VA, 4VB, 2P)

34

It fits grin

180602045626139072.jpg

35

Easy to say when you've not routed it yet tongue
avatarZeroblog

« Tout homme porte sur l'épaule gauche un singe et, sur l'épaule droite, un perroquet. » — Jean Cocteau
« Moi je cherche plus de logique non plus. C'est surement pour cela que j'apprécie les Ataris, ils sont aussi logiques que moi ! » — GT Turbo

36

WEll, that's not a hard one really

37

The board design looks awesome, I am looking forward the final result #miams#

38

I have a question - how to integrate the SoundBuilder with own DATlib-based project? My project is lacks of sound very much.
avatar

39

I don't use DATLIB and can't help you but you should try to understand the sourcecode NeoHomeBrew posted (#29).

40

Hi everybody

Yesterday, I found on Youtube this recent video, posted by Keith : 'Programming the AY-3-8912 on the MSX, Amstrad CPC, Atari ST and NeoGeo in Z80 & 68000 Assembly'

Description:
Added monday Oct 12, 2018
'In todays lesson we'll look at playing simple sound effects using the AY-3-8912 sound chip, which is found in the CPC, MSX and Atari ST ... and is also supported by the YM2610 in the NeoGeo

We'll look at the theory, some examples of how to set the registers, and how do you change your mind?

We'll also look at communicating between the two processors (68k & Z80) on the NeoGeo!

As always this video lesson matches the text lesson on my website, and you can get the source code ...
http://www.chibiakumas.com/z80/
http://www.chibiakumas.com/68000/neogeo.php

If you would like to support my channel and continue 8-bit game development, please consider backing me on patreon:
Akuyou (KeithS) is creating New Games & Dev Tutorials for Classic 8 and 16 bit machines! | PatreonPatreonBecome a patron of Akuyou (KeithS) today: Read 268 posts by Akuyou (KeithS) and get access to exclusive content and experiences on the world’s largest membership platform for artists and creators.
'

> video tutorial

can be a good tutorial to use the SSG on Neogeo!
bye - Fred / FRONT