30

Sounds good smile
avatarZeroblog

« Tout homme porte sur l'épaule gauche un singe et, sur l'épaule droite, un perroquet. » — Jean Cocteau
« Moi je cherche plus de logique non plus. C'est surement pour cela que j'apprécie les Ataris, ils sont aussi logiques que moi ! » — GT Turbo

31

Wow! When legends get together you never know what's going to happen! Big ups Blastar and NeoHomeBrew you guys are awesome! cyborg
Hypernoid gameplay is looking bad ass! rotfl

32

HPMAN, show me a feasible way how to run this on real hardware and I will enable this option!

ngym2610_1_o.png

I asked the NeoSD team, NeoSD can't support more than 16MB V-Rom, because no official game uses this.

33

What's feasible tho?

If you want to frankenstein some old board you'd have to use smaller memory chips, which makes things not quite friendly to reprogram.
If you want to use 32Mb EPROM design that would be 10 chips on the board (4VA, 4VB, 2P)

34

It fits grin

180602045626139072.jpg

35

Easy to say when you've not routed it yet tongue
avatarZeroblog

« Tout homme porte sur l'épaule gauche un singe et, sur l'épaule droite, un perroquet. » — Jean Cocteau
« Moi je cherche plus de logique non plus. C'est surement pour cela que j'apprécie les Ataris, ils sont aussi logiques que moi ! » — GT Turbo

36

WEll, that's not a hard one really

37

The board design looks awesome, I am looking forward the final result #miams#

38

I have a question - how to integrate the SoundBuilder with own DATlib-based project? My project is lacks of sound very much.
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39

I don't use DATLIB and can't help you but you should try to understand the sourcecode NeoHomeBrew posted (#29).

40

Hi everybody

Yesterday, I found on Youtube this recent video, posted by Keith : 'Programming the AY-3-8912 on the MSX, Amstrad CPC, Atari ST and NeoGeo in Z80 & 68000 Assembly'

Description:
Added monday Oct 12, 2018
'In todays lesson we'll look at playing simple sound effects using the AY-3-8912 sound chip, which is found in the CPC, MSX and Atari ST ... and is also supported by the YM2610 in the NeoGeo

We'll look at the theory, some examples of how to set the registers, and how do you change your mind?

We'll also look at communicating between the two processors (68k & Z80) on the NeoGeo!

As always this video lesson matches the text lesson on my website, and you can get the source code ...
http://www.chibiakumas.com/z80/
http://www.chibiakumas.com/68000/neogeo.php

If you would like to support my channel and continue 8-bit game development, please consider backing me on patreon:
Akuyou (KeithS) is creating New Games & Dev Tutorials for Classic 8 and 16 bit machines! | PatreonPatreonBecome a patron of Akuyou (KeithS) today: Read 268 posts by Akuyou (KeithS) and get access to exclusive content and experiences on the world’s largest membership platform for artists and creators.
'

> video tutorial

can be a good tutorial to use the SSG on Neogeo!
bye - Fred / FRONT

41

Hi!

First of all thanks a lot Blastar for the NGFX tool suite. I've been using the fade calculator and of course the Sound builder for my current project.
The Sound Builder is awesome, i was able to add sound and music quite easily to the project, so thanks for taking the time to write and share this tool!

I'm developing in C using NeoBiz devkit + DATlib, and with NeoHomebrew USER ROUTINE code as a starter.
I have one question though (not sure if it's an issue, a bug, or a normal behavior).

I'd like to use the official Neo Geo Eye Catcher in my project. When I use the NGFX sound driver there is no sound when the Eye Catcher plays.
When I replace the M1 file with PuzzleDePon M1 file, the sound does play on the EyeCatcher (but not the other sounds from the game, obviously).

After reading the Wiki, I found that the EyeCatcher segment apparently trigger command "0x02" from the sound driver, and that is command should play the eye catcher music in return. So my guess is that NGFX doesn't follow this behavior, while the driver from PuzzleDePon does smile.

Is it simply a bug, or the normal behavior for this driver?
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42

hello,
there is a separate option under the field 'z80 driver properties' ... because of the additional inserted sample and because most do not want to use the eyecatcher this feature is optional. FM or SGG would have been better and space-saving but that was the easiest solution ... or did you find this option and it does not work properly?

43

Hi blastar, thanks for your reply!

Silly me, I simply hadn't noticed this option, thanks A LOT for pointing it out!
I've just tested, and it now works perfectly, thanks! smile

And it was a good choice indeed to make it optional, to save space for most projects (64kb (mono) / 128kb (stereo) is required for the sample)
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