Hi,
Playing with short sounds and looking for an information
set_soundcommand take à sound define adresse (using for instance Blastar Sound System)
Is it possible to change sound channel to use multiples sounds effects (1 to 5) ?
I am using the neo geo dev kit without Datlib
Thanks for your answers
first you should check in the type column in which format the samples were recognized and included.
samples <> 18500hz are included as ADPCM-B and assigned to this channel, a sound-command which also plays a sound of this type interrupts this channel of course.
samples = 18500hz are automatically included as ADPCM-A sounds and are cut to a 1mb (~1,51min, hardware limit) if they are too big. normally these samples are played rotatingly over channels 1-5. for long samples (big explosions etc) which should not be interrupted the checkbox "BGM Channel" should be used, samples with this flag are assigned to the 6th channel and are not interrupted by normal samples.
there is an option to set the ADMPC type when importing the sounds but there is no resampling, that means the ADPCM-A <> 18500hz will be played at the wrong speed.
it is important to wait (just a few cycles) between sending sound commands so that the Z80 can process them... if they are sent too fast they can get lost... commercial sound drivers have to deal with this too!