Hi guys
I am using an asset sprite file
Sprite are displayed 32*32 using 3 lines.
Total: 24 sprites
I can easily access to the first line with the sprite_write_data function of the neothunder kit.
For instance:
write_sprite_data(x, y, 15, 255, 2, 2, (const PTILEMAP)&playership[3]);
Displays the 4th sprite of the first line at screen position x,y
How to access to the second line ?
I found a way by using 3 maps of one line, putting them one by one in the memory
I can access this way to the 23th sprite for instance, it works
But is there another way to do this using easily the asset bmp file ?
Thanks in advance
José aka Chuck/Dune