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HERE is another tiny Intro... it's called "Subspecies unfinished" and only 3494 Bytes but I hope you like it!

pat_02_1.png pat_02_2.png
NeoNoPanepon2 is not dead but it gives me a lot of headaches... more complex than i thought, especially the 2 player mode. so i have released something else on my patreon account - a very cute jump&run techdemo (download should be available)

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Hoooooo mais c'est tout mignon ça !

Happy to have some news of you (and your production)
I will news it
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La Neo Geo CD à son site (en tout cas elle essaye...): http://neogeocdworld.info/
Le forum de la Neo Geo sur Yaronet: forums/264

Un petit site sur l'Atari Falcon avec plein de trucs bon pour votre poussin: http://falcon.ti-fr.com/

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Beautiful just Beautiful! Keep up the good work and thanks very much for lifting all our spirits! The platformer looks sooooo good can't wait to try it!!!

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Really nice

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AWESOME! Very impressive job Blastar!
RetroIsTheOnlyFuture!

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Hi guys, it's cool to be here and find new posts after the COVID crisis !

Blastar , in your jump&run techdemo, sound FX sounded like SSG sometime ! the sounds FX sound like SSG sometime ! is that it?
same thing for No Neo - No Party (Released 21 April 2019 ) -> All background music in this demo, uses only SSG sounds ? - Im remeber also your words about your 'no-neo-no-party-4k-intro#post' >>>>>>> - z80 = 6.754 bytes (based on Leonards Z80 but highly optimized & Timer based)'
-> I have a question for you man: did you create your own YM music converter?

Hope that you will update this last demo in this section 'All NeoGeo releases! https://demozoo.org/productions/?platform=89 tagged/neogeo or also on https://www.pouet.net/user.php?who=14335 in your profil 'blastar'...

Several years ago, on 'Demoscene BBS - Dead Hackers Society' https://dhs.nu/bbs-scene/index.php?request=16894 , I found a discussion in may 12 2012, between José aka Chuck/Dune and Leonard
-Here, Arnaud/leonard was talking about his first demo 'NeoGeo 3D!', but also about his first and great Z80 sound driver for YM music
... and Leonard said these ' I will release the source code as soon as i clean up things ' and ' I should relaese the YM music converter too, if you want to convert other YM music'
Unfortunately this toolkit /sound driver in asm for YM sound on N-G, has never been released until now !!!
Maybe chuckdun will bring us this kit soon ...

Last request for you Blastar:
-> could you share here, your patreon_02_techdemo_01.zip please ?
And congratulations on your great work man !!!!
See Ya !
Fred/FRONT!

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so many questions!

"No Neo - No Party" & "Subspecies unfinished", both use SSG. I watched how Leonard creates the sound in his 3D demo... it took me some time but I was able to understand what kind of data I need. in Leonards 3D-demo the Z80 is timed by the VBLANK which is not correct (but the easiest way) - the VBLANK runs at 60fps (except PAL) the original sound at 50fps, so the sound is a bit too fast. based on this idea I wrote my own z80 with correct IRQ-timer which I use for this kind of mini-demos/intros. the resulting data for a complete song is however enormous and hard to use in a game but not impossible. such a converter is actually quite simple... if you have understood the principle!

I will update POUET and DEMOZOO when I find the time, there is no hurry.

in the 'jump&run techdemo' I only use CDDA and ADPCM-A samples, I'm a bit lazy and have little use to deal with SGG or FM.

'patreon_02_techdemo_01.zip' should be free to download, just open the post directly or here is the direct-link, I thought this works fine since it is a free post!

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NeoNoPanepon2 looks so great eek
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@originalfei
Homebrews Connexion
In pixels we trust.
ORE WO DARE DA TO OMOTTE YAGARU !

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260 Coin Challenge!

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nice run! top

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Wow, really looks amazing smile great work on the animations and sprite design and graphics in general! The music too is cool, it's pretty rare in the end, Neo Geo games which use the YM smile
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Highway Runners, mon jeu de racing à la Outrun qu'il est sorti le 14 décembre 2016 ! N'hésitez pas à me soutenir :)

https://itunes.apple.com/us/app/highway-runners/id964932741

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The same !
Animations, music and colors are awesome. A great project !
avatar
@originalfei
Homebrews Connexion
In pixels we trust.
ORE WO DARE DA TO OMOTTE YAGARU !

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Je suis super fans ! XD
but Patreon is not very easy for me, i prefer ti give you 15/20€ directly
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La Neo Geo CD à son site (en tout cas elle essaye...): http://neogeocdworld.info/
Le forum de la Neo Geo sur Yaronet: forums/264

Un petit site sur l'Atari Falcon avec plein de trucs bon pour votre poussin: http://falcon.ti-fr.com/

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302 Coin Challenge!

I am officially retiring from the Green Forest!
How damn addictive is this game?

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maybe I should separate this, here is a preview of the further development of the jump&run engine.
for a 2 player mode the levels would have to be more linear, but I don't like that idea. so I decided to go for a 2 player mode in split screen, that limits the view area a lot but gives every player more possibilities to explore the levels. I was surprised how easy it was to implement and how fast it works - both views work in 60fps (yes, i'm crazy enough to try to catch every frame).
also the movements of the opponents are new and more flexible and in the background there is a real neogeo-game loop with coin-support etc.

the first 100 seconds show the new gameplay... new enemy movements, new physics for the coins, you lose up to 10 coins if you get hurt etc. the following 100 seconds show the 2 player mode... currently the players cannot interact with each other (except stealing coins from each other if player gets hurt) but later on friendly fire may be allowed.

in this video all input for Player1 is streamed from a dump - this is important for a planned demo/attract-mode (next problem solved). when Player2 joins the screen transition is a bit rough but seamless.



3 layer multi direction parallax scrolling in 2 separate views... only NeoGeo can do this!

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The game really looks and feels beautiful, amazing job love
avatar
Highway Runners, mon jeu de racing à la Outrun qu'il est sorti le 14 décembre 2016 ! N'hésitez pas à me soutenir :)

https://itunes.apple.com/us/app/highway-runners/id964932741

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That's really amazin Blastar !!!

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Still amazing !!
avatar
@originalfei
Homebrews Connexion
In pixels we trust.
ORE WO DARE DA TO OMOTTE YAGARU !

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Any motivation for a 4P mode ? That could be a simple battle mode, no split screen.

I could make a multitap and ship it to you.

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SAlut a tous
Cedric , l idee que tu proposes a Blastar , concernant un mode 4 joueurs est plutot sympa
> a savoir qu il y a tres tres longtemps , Blastar avait sorti une rom de test , nommée (rom : 4play.zip) - intitulé 'MVS 4P KEY STYSTEM CHECK' ; je crois savoir qu'a l 'epoque de la sorti de ce tools , dont nous avons une capture d ecran sur le wiki , blastar ne disposait pas du tout de vrai hardware pour tester tous les homebrew qu il partagait a ce epoque
https://wiki.neogeodev.org/index.php?title=Homebrew_software section: Utilities
Author: Unknown( pour moi Blastar) Release Date: (unknown) ( pour moi dans les années 2005/2006 -> - la rom:4play.zip

il y a pas mal de temps , j apprenais que cette rom '4play' ne fonctionnait pas avec du vrai matos ( console AES ?)

sur le BLOG JAPONAIS ( tsuruo3@blog) qui realise bon nombre de tests , sur des dev. homebrew Soft / hard autour de la neogeo
il y avait ceci
Fengyun Super Tag Battle 4P Adapter AES: (NEO 4P de HPMAN)
風雲スーパータッグバトル 4Pアダプター AES : tsuruo3のblogtsuruo3のblog家庭用AESで検証しました。家庭用はアダプタとコントローラーを接続するだけで4人で遊べます。

-> Homebrew 4P controller test (4-Player Input Test) using NeoSD just in case 'MVS 4P KEY STYSTEM CHECK'
>tsuruo, le blogeur : I tried. That is not recognized well (~ o ~) Why? ??

autre test du board 'Neo-4P de the Hpman
Fengyun Super Tag Battle 4P Adapter MVS: (NEO 4P de HPMAN)
風雲スーパータッグバトル 4Pアダプター MVS : tsuruo3のblogtsuruo3のblogNEO-FTC1Bと違ってほとんどのMVSで使用可能です。


Il serait donc interessant , pour quelqu un qui pocederait le Neo-4P + NeoSD , de retester a nouveau le tool de Blastar (pas certain , qu il ai gardé apres toutes ces années , les sources ASM de ce tool )
Nul doute qu avec ton adaptateur Cedric ( multitap) il ne puisse pas en revanche reussir a creer une routine pour une demo, d un mode 4 joueurs
A + See ya
Fred

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Hello, I have to disappoint you, this 4player homebrew is not from me, I never released anything similar to this. a 4player battle mode? well, that sounds interesting! smile

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I haven't posted the current development here because it was only a few smaller steps but my current setup supports now all 3 hardware versions (ngcd/mvs/aes) with all necessary features (cdda, coins/credits, multislot, attrakt-mode, animated "how to play", highscore- & option saves to BRAM & memcard etc).

attract loop in MVS
animated HOW TO PLAY

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Applause smile
Amazing wrok !!!

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Really fantastic work Blastar! This surely can be the best Jump'n'run game for the Neo Geo oui
Do you plan to develop a complete game from this demo?

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Welcome back, you were gone for a long time.
Yes, this is supposed to be a complete game, unfortunately the original pixel-artist is busy with other projects at the moment but i'm currently working with another one to adapt and extend the graphics. I'm also still working on the gameengine. The splitscreen is very impressive but the visible area is very small in 2-player mode. One option would be to make the levels more linear (like metalslug) but I like the multidirectional scrolling. Currently I'm trying to render the game to a 512x512 pixel area and adapt it to the screen by dynamic scaling (depending on the players)... but this needs a lot of optimizations to work fluently.

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Thank you for your welcome, I am happy that you are still active and really impressed about your latest projects king

The pixel art is awesome and the main character looks super cool and nicely animted. I think you should give him a catchy name.
Also, I like the amazing backgrounds and the "foodie" themed enemies (the chocolate chip cookie is my favorite).

Programmimg the split screen must have surely been challenging und was hopefully more fun than trouble. I am looking forward to see your dynamic scaling technique, I guess you want to split the screen vertically instead of horizontally for it?