In the last months I don't find much time to work on bigger projects or to continue working on started ones but in the past I have worked on some game ideas... one of these concepts I want to share with you because it's too good to be lost.
- super smooth on real hardware, 50fps, no tearing
- some popping tiles at the edges of the screen which can probably be avoided by clever level design or optimization
- no car physics, collision detection or sounds, I was only interested in the look and feel, not the playability
- the tiles have a size of 32x32 pixel and the map currently is made of 128x128 tiles... this results in a map size of 4096x4096pixel.
If i remember correctly, the technical stuff is pretty simple once you figure out how to organize everything.
Check my site for a download link in MAME and NeoSD format.