If I get it done in time, I will be entering Midnight in the zContest 2011.
Midnight is another attempt of pushing TI Basic past its preconceived "boundaries." It's an RPG in the style of Metroid Pi 2 (by Harrierfalcon of UTI; never finished). The screenies should speak for themselves, but if they don't I added some notes:
(Title Screen/Main Menu)
Metroid Pi style graphics.
Elmgon style movement, with bullets that move at 1:1 based on the character/enemies.
At the point of this screenie the grappling hook system was only partially complete; it's done now, as shown below.
There are some other things as well.
(Note that my Wabbit settings are a little strange; it flickers much less on the actual calc.)
Use the Num Pad to shoot the grappling hook.
It'll stop if it hits a wall, a room exit, an enemy, or even a bullet.
This can be used to trap enemies.
Note that I don't have the engine in the main menu code, so there's no way for it to launch the main menu.
Not shown: If you go out of the room and you are caring a block, it goes back to the room it came from, as rooms are Zelda-esq and reset upon leaving them.
Oh, and I forgot to mention that it pauses because I hit a wrong key in Wabbit (it's a debugging thing I have in there).
Midnight will fit in RAM when done, but it's going to be a little large. I believe there will be 25 rooms and 4 bosses when finished.
Let me know what you think!
More info: http://www.omnimaga.org/index.php?topic=8261