 
 
Cela ne marche pas et malheureusement je dois partir en déplacement pour 4 jours sans PC pour faire de nouvelles tentatives 
 
  
  
 
Avec ma dernière tentative vite fait je pense que trop de chose entre la méthode de vince et la tienne Philippe entre en collision.
Je me re-penche sérieusement dessus à mon retour.
Voici ma dernière tentative foireuse 
 
[source=as3]#include <stdlib.h>  
#include <lynx.h>  
#include <lynxlib.h>  
#include "inc\c0.pal"  
 
#define JOY_RIGHT		0x10  
#define JOY_LEFT		0x20  
#define JOY_DOWN		0x40  
#define JOY_UP			0x80  
#define BUTTON_OPTION1	0x08  
#define BUTTON_OPTION2	0x04  
#define BUTTON_INNER	0x02  
#define BUTTON_OUTER	0x01  
#define BUTTON_PAUSE	0x01  
  
 
char SCREEN[8160]       at (MEMTOP-16320);  
char RENDER[8160]       at (MEMTOP-8160);  
  
// ------------------------------------ 
int score, unite, dizaine; 
char compteur; 
// clip du sprite chiffres: 0123456789 
 
extern uchar c0[];    
extern uchar c1[];    
extern uchar c2[];    
extern uchar c3[];    
extern uchar c4[];    
extern uchar c5[];    
extern uchar c6[];    
extern uchar c7[];    
extern uchar c8[];    
extern uchar c9[];   
 
uchar *chtab[10] = {c0, c1, c2, c3, c4, c5, c6, c7, c8,c9}; 
 
uchar _SCB_UNITES[]; // déclaration d'un nouveau controleur de sprite 
uchar _SCB_DIZAINES[]; // déclaration d'un nouveau controleur de sprite	   
#asm 
_SCB_UNITES  
			dc.b $c7,$10,$20 
	        dc.w 0,0 
	        dc.w 0,0,$100,$100 
	        dc.b $01,$23,$45,$67,$89,$ab,$cd,$ef 
_SCB_DIZAINES  
			dc.b $c7,$10,$20 
	        dc.w 0,0 
	        dc.w 0,0,$100,$100 
	        dc.b $01,$23,$45,$67,$89,$ab,$cd,$ef 
#endasm 
 
 
 
extern char SCBc0[];  
#asm           
_SCBc0      dc.b $c7,$10,$20  
          dc.w 0,0  
          dc.w 0,0,$100,$100  
          dc.b $01,$23,$45,$67,$89,$ab,$cd,$ef  
#endasm  
 
extern char SCBc1[];  
#asm           
_SCBc1      dc.b $c7,$10,$20  
          dc.w 0,0  
          dc.w 0,0,$100,$100  
          dc.b $01,$23,$45,$67,$89,$ab,$cd,$ef  
#endasm  
 
extern char SCBc2[];  
#asm           
_SCBc2      dc.b $c7,$10,$20  
          dc.w 0,0  
          dc.w 0,0,$100,$100  
          dc.b $01,$23,$45,$67,$89,$ab,$cd,$ef  
#endasm  
 
extern char SCBc3[];  
#asm           
_SCBc3      dc.b $c7,$10,$20  
          dc.w 0,0  
          dc.w 0,0,$100,$100  
          dc.b $01,$23,$45,$67,$89,$ab,$cd,$ef  
#endasm  
 
extern char SCBc4[];  
#asm           
_SCBc4      dc.b $c7,$10,$20  
          dc.w 0,0  
          dc.w 0,0,$100,$100  
          dc.b $01,$23,$45,$67,$89,$ab,$cd,$ef  
#endasm  
 
extern char SCBc5[];  
#asm           
_SCBc5      dc.b $c7,$10,$20  
          dc.w 0,0  
          dc.w 0,0,$100,$100  
          dc.b $01,$23,$45,$67,$89,$ab,$cd,$ef  
#endasm  
 
extern char SCBc6[];  
#asm           
_SCBc6      dc.b $c7,$10,$20  
          dc.w 0,0  
          dc.w 0,0,$100,$100  
          dc.b $01,$23,$45,$67,$89,$ab,$cd,$ef  
#endasm  
 
extern char SCBc7[];  
#asm           
_SCBc7      dc.b $c7,$10,$20  
          dc.w 0,0  
          dc.w 0,0,$100,$100  
          dc.b $01,$23,$45,$67,$89,$ab,$cd,$ef  
#endasm  
 
extern char SCBc8[];  
#asm           
_SCBc8      dc.b $c7,$10,$20  
          dc.w 0,0  
          dc.w 0,0,$100,$100  
          dc.b $01,$23,$45,$67,$89,$ab,$cd,$ef  
#endasm  
 
extern char SCBc9[];  
#asm           
_SCBc9      dc.b $c7,$10,$20  
          dc.w 0,0  
          dc.w 0,0,$100,$100  
          dc.b $01,$23,$45,$67,$89,$ab,$cd,$ef  
#endasm  
 
 
 
 
// ------------------------------------
int i; 
 
 
 
void Vsync()   
{  
#asm  
vretrace:  
	lda $fd0a  
	bne vretrace  
#endasm  
}  
  
 
 
char main()   
{   
 InitIRQ();   
CLI;   
SetBuffers(SCREEN, RENDER ,0);   
SetRGB(c0_pal);  
 
SCBNEXT(_SCB_UNITES) = _SCB_DIZAINES; 
SCBX(SCB_UNITES) = 81;   
SCBY(SCB_UNITES) = 50;   
SCBX(SCB_DIZAINES) = 74;  
SCBY(SCB_DIZAINES) = 50; 
compteur=99;
 
  
  SCBDATA(SCBc0) = c0; 
  SCBDATA(SCBc1) = c1; 
  SCBDATA(SCBc2) = c2; 
  SCBDATA(SCBc3) = c3; 
  SCBDATA(SCBc4) = c4; 
  SCBDATA(SCBc5) = c5; 
  SCBDATA(SCBc6) = c6; 
  SCBDATA(SCBc7) = c7; 
  SCBDATA(SCBc8) = c8; 
  SCBDATA(SCBc9) = c9; 
 
 
char compteur; 
SCBX(SCB_UNITES) = 81;  
SCBY(SCB_UNITES) = 50;  
SCBX(SCB_DIZAINES) = 74; 
SCBY(SCB_DIZAINES) = 50;  
 
for(compteur=99;compteur>=0;compteur--){ 
unite = compteur% 10; 
dizaine = compteur/ 10 % 10; 
SCBDATA(_SCB_UNITES) = chtab[unite%10]; 
SCBDATA(_SCB_DIZAINES) = chtab[dizaine%10]; 
 
DrawSprite(SCB_UNITES); // un seul drawsprite jean philipe
 
for (char i=0;i<120;i++) vsync();//si tu veux le temps de lire ton compteur... 
SwapBuffers();  
} 
 
 
}}[/source][source=as3]#include <stdlib.h>  
#include <lynx.h>  
#include <lynxlib.h>  
#include "inc\c0.pal"  
 
#define JOY_RIGHT		0x10  
#define JOY_LEFT		0x20  
#define JOY_DOWN		0x40  
#define JOY_UP			0x80  
#define BUTTON_OPTION1	0x08  
#define BUTTON_OPTION2	0x04  
#define BUTTON_INNER	0x02  
#define BUTTON_OUTER	0x01  
#define BUTTON_PAUSE	0x01  
  
 
char SCREEN[8160]       at (MEMTOP-16320);  
char RENDER[8160]       at (MEMTOP-8160);  
  
// ------------------------------------ 
int score, unite, dizaine; 
char compteur; 
// clip du sprite chiffres: 0123456789 
 
extern uchar c0[];    
extern uchar c1[];    
extern uchar c2[];    
extern uchar c3[];    
extern uchar c4[];    
extern uchar c5[];    
extern uchar c6[];    
extern uchar c7[];    
extern uchar c8[];    
extern uchar c9[];   
 
uchar *chtab[10] = {c0, c1, c2, c3, c4, c5, c6, c7, c8,c9}; 
 
uchar _SCB_UNITES[]; // déclaration d'un nouveau controleur de sprite 
uchar _SCB_DIZAINES[]; // déclaration d'un nouveau controleur de sprite	   
#asm 
_SCB_UNITES  
			dc.b $c7,$10,$20 
	        dc.w 0,0 
	        dc.w 0,0,$100,$100 
	        dc.b $01,$23,$45,$67,$89,$ab,$cd,$ef 
_SCB_DIZAINES  
			dc.b $c7,$10,$20 
	        dc.w 0,0 
	        dc.w 0,0,$100,$100 
	        dc.b $01,$23,$45,$67,$89,$ab,$cd,$ef 
#endasm 
 
 
 
extern char SCBc0[];  
#asm           
_SCBc0      dc.b $c7,$10,$20  
          dc.w 0,0  
          dc.w 0,0,$100,$100  
          dc.b $01,$23,$45,$67,$89,$ab,$cd,$ef  
#endasm  
 
extern char SCBc1[];  
#asm           
_SCBc1      dc.b $c7,$10,$20  
          dc.w 0,0  
          dc.w 0,0,$100,$100  
          dc.b $01,$23,$45,$67,$89,$ab,$cd,$ef  
#endasm  
 
extern char SCBc2[];  
#asm           
_SCBc2      dc.b $c7,$10,$20  
          dc.w 0,0  
          dc.w 0,0,$100,$100  
          dc.b $01,$23,$45,$67,$89,$ab,$cd,$ef  
#endasm  
 
extern char SCBc3[];  
#asm           
_SCBc3      dc.b $c7,$10,$20  
          dc.w 0,0  
          dc.w 0,0,$100,$100  
          dc.b $01,$23,$45,$67,$89,$ab,$cd,$ef  
#endasm  
 
extern char SCBc4[];  
#asm           
_SCBc4      dc.b $c7,$10,$20  
          dc.w 0,0  
          dc.w 0,0,$100,$100  
          dc.b $01,$23,$45,$67,$89,$ab,$cd,$ef  
#endasm  
 
extern char SCBc5[];  
#asm           
_SCBc5      dc.b $c7,$10,$20  
          dc.w 0,0  
          dc.w 0,0,$100,$100  
          dc.b $01,$23,$45,$67,$89,$ab,$cd,$ef  
#endasm  
 
extern char SCBc6[];  
#asm           
_SCBc6      dc.b $c7,$10,$20  
          dc.w 0,0  
          dc.w 0,0,$100,$100  
          dc.b $01,$23,$45,$67,$89,$ab,$cd,$ef  
#endasm  
 
extern char SCBc7[];  
#asm           
_SCBc7      dc.b $c7,$10,$20  
          dc.w 0,0  
          dc.w 0,0,$100,$100  
          dc.b $01,$23,$45,$67,$89,$ab,$cd,$ef  
#endasm  
 
extern char SCBc8[];  
#asm           
_SCBc8      dc.b $c7,$10,$20  
          dc.w 0,0  
          dc.w 0,0,$100,$100  
          dc.b $01,$23,$45,$67,$89,$ab,$cd,$ef  
#endasm  
 
extern char SCBc9[];  
#asm           
_SCBc9      dc.b $c7,$10,$20  
          dc.w 0,0  
          dc.w 0,0,$100,$100  
          dc.b $01,$23,$45,$67,$89,$ab,$cd,$ef  
#endasm  
 
 
 
 
// ------------------------------------
int i; 
 
 
 
void Vsync()   
{  
#asm  
vretrace:  
	lda $fd0a  
	bne vretrace  
#endasm  
}  
  
 
 
char main()   
{   
 InitIRQ();   
CLI;   
SetBuffers(SCREEN, RENDER ,0);   
SetRGB(c0_pal);  
 
SCBNEXT(_SCB_UNITES) = _SCB_DIZAINES; 
SCBX(SCB_UNITES) = 81;   
SCBY(SCB_UNITES) = 50;   
SCBX(SCB_DIZAINES) = 74;  
SCBY(SCB_DIZAINES) = 50; 
compteur=99;
 
  
  SCBDATA(SCBc0) = c0; 
  SCBDATA(SCBc1) = c1; 
  SCBDATA(SCBc2) = c2; 
  SCBDATA(SCBc3) = c3; 
  SCBDATA(SCBc4) = c4; 
  SCBDATA(SCBc5) = c5; 
  SCBDATA(SCBc6) = c6; 
  SCBDATA(SCBc7) = c7; 
  SCBDATA(SCBc8) = c8; 
  SCBDATA(SCBc9) = c9; 
 
 
char compteur; 
SCBX(SCB_UNITES) = 81;  
SCBY(SCB_UNITES) = 50;  
SCBX(SCB_DIZAINES) = 74; 
SCBY(SCB_DIZAINES) = 50;  
 
for(compteur=99;compteur>=0;compteur--){ 
unite = compteur% 10; 
dizaine = compteur/ 10 % 10; 
SCBDATA(_SCB_UNITES) = chtab[unite%10]; 
SCBDATA(_SCB_DIZAINES) = chtab[dizaine%10]; 
 
DrawSprite(SCB_UNITES); // un seul drawsprite jean philipe
 
for (char i=0;i<120;i++) vsync();//si tu veux le temps de lire ton compteur... 
SwapBuffers();  
} 
 
 
}}[/source]