Well, does the BuildChar react to the new images properly?
That means, I`ll have to divide images into a parts, then to reduce a colours of this parts, and after that to stick this parts together to the whole image again?
The method is up to you, but your pict must match the hardware specs of 15 colors + transparency per 16*16 tile.
You probably want to put elements on different layers in this case.
use '-mtc15' because you can use only 15 colors (15 + transparent = 16colors) per tile
But there is a one more important question - how to define the base sprite and palette # during a picture initializing?
I found an information in the DATimage document that the frames for FMV demo sample was taken by using Adobe After Effects. Please, prompt me, how to "slice" a video to frames in AAE - I`m going to convert some own videos to NG.